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Thoughts on the Insanity of C++ Parsing

"Parsing C++ is simply too complex to do correctly." -- Anonymous

Author: David Beazley

August 12, 2002

A central goal of the SWIG project is to generate extension modules by parsing the contents of C++ header files. It's not too hard to come up with reasons why this might be useful---after all, if you've got several hundred class definitions, do you really want to go off and write a bunch of hand-crafted wrappers? No, of course not---you're busy and like everyone else, you've got better things to do with your time.

Okay, so there are many reasons why parsing C++ would be nice. However, parsing C++ is also a nightmare. In fact, C++ would probably the last language that any normal person would choose to serve as an interface specification language. It's hard to parse, hard to analyze, and it involves all sorts of nasty little problems related to scoping, typenames, templates, access, and so forth. Because of this, most of the tools that claim to "parse" C++ don't. Instead, they parse a subset of the language that happens to match the C++ programming style used by the tool's creator (believe me, I know---this is how SWIG started). Not surprisingly, these tools tend to break down when presented with code that starts to challenge the capabilities of the C++ compiler. Needless to say, critics see this as opportunity to make bold claims such as "writing a C++ parser is folly" or "this whole approach is too hard to ever work correctly."

Well, one does have to give the critics a little credit---writing a C++ parser certainly is hard and writing a parser that actually works correctly is even harder. However, these tasks are certainly not "impossible." After all, there would be no working C++ compiler if such claims were true! Therefore, the question of whether or not a wrapper generator can parse C++ is clearly the wrong question to ask. Instead, the real question is whether or not a wrapper generation tool that parses C++ can actually do anything useful.

The problem with using C++ as an interface definition language

If you cut through all of the low-level details of parsing, the primary problem of using C++ as an module specification language is that of ambiguity. Consider a declaration like this:
void foo(double *x, int n);
If you look at this declaration, you can ask yourself the question, what is "x"? Is it a single input value? Is it an output value (modified by the function)? Is it an array? Is "n" somehow related? Perhaps the real problem in this example is that of expressing the programmer's intent. Yes, the function clearly accepts a pointer to some object and an integer, but the declaration does not contain enough additional information to determine the purpose of these parameters--information that could be useful in generating a suitable set of a wrappers.

IDL compilers associated with popular component frameworks (e.g., CORBA, COM, etc.) get around this problem by requiring interfaces to be precisely specified--input and output values are clearly indicated as such. Thus, one might adopt a similar approach and extend C++ syntax with some special modifiers or qualifiers. For example:

void foo(%output double *x, int n);
The problem with this approach is that it breaks from C++ syntax and it requires the user to annotate their input files (a task that C++ wrapper generators are supposed to eliminate). Meanwhile, critics sit back and say "Ha! I told you C++ parsing would never work."

Another problem with using C++ as an input language is that interface building often involves more than just blindly wrapping declarations. For instance, users might want to rename declarations, specify exception handling procedures, add customized code, and so forth. This suggests that a wrapper generator really needs to do more than just parse C++---it must give users the freedom to customize various aspects of the wrapper generation process. Again, things aren't looking too good for C++.

The SWIG approach: pattern matching

SWIG takes a different approach to the C++ wrapping problem. Instead of trying to modify C++ with all sorts of little modifiers and add-ons, wrapping is largely controlled by a pattern matching mechanism that is built into the underlying C++ type system.

One part of the pattern matcher is programmed to look for specific sequences of datatypes and argument names. These patterns, known as typemaps, are responsible for all aspects of data conversion. They work by simply attaching bits of C conversion code to specific datatypes and argument names in the input file. For example, a typemap might be used like this:

%typemap(in) double *items {
   // Get an array from the input
   ...
}
... 
void foo(double *items, int n);
With this approach, type and argument names are used as a basis for specifying customized wrapping behavior. For example, if a program always used an argument of double *items to refer to an array, SWIG can latch onto that and use it to provide customized processing. It is even possible to write pattern matching rules for sequences of arguments. For example, you could write the following:
%typemap(in) (double *items, int n) {
   // Get an array of items. Set n to number of items
   ...
}
...
void foo(double *items, int n);
The precise details of typemaps are not so important (in fact, most of this pattern matching is hidden from SWIG users). What is important is that pattern matching allows customized data handling to be specified without breaking C++ syntax--instead, a user merely has to define a few patterns that get applied across the declarations that appear in C++ header files. In some sense, you might view this approach as providing customization through naming conventions rather than having to annotate arguments with extra qualifiers.

The other pattern matching mechanism used by SWIG is a declaration annotator that is used to attach properties to specific declarations. A simple example of declaration annotation might be renaming. For example:

%rename(cprint) print;  // Rename all occurrences of 'print' to 'cprint'
A more advanced form of declaration matching would be exception handling. For example:
%exception Foo::getitem(int) {
    try {
        $action
    } catch (std::out_of_range& e) {
        SWIG_exception(SWIG_IndexError,const_cast<char*>(e.what()));
    }
}

...
template<class T> class Foo {
public:
     ...
     T &getitem(int index);    // Exception handling code attached
     ...
};
Like typemaps, declaration matching does not break from C++ syntax. Instead, a user merely specifies special processing rules in advance. These rules are then attached to any matching C++ declaration that appears later in the input. This means that raw C++ header files can often be parsed and customized with few, if any, modifications.

The SWIG difference

Pattern based approaches to wrapper code generation are not unique to SWIG. However, most prior efforts have based their pattern matching engines on simple regular-expression matching. The key difference between SWIG and these systems is that SWIG's customization features are fully integrated into the underlying C++ type system. This means that SWIG is able to deal with very complicated types of C/C++ code---especially code that makes heavy use of typedef, namespaces, aliases, class hierarchies, and more. To illustrate, consider some code like this:
// A simple SWIG typemap 
%typemap(in) int {
    $1 = PyInt_AsLong($input);
}

...
// Some raw C++ code (included later)
namespace X {
  typedef int Integer;

  class _FooImpl {
  public:
      typedef Integer value_type;
  };
  typedef _FooImpl Foo;
}

namespace Y = X;
using Y::Foo;

class Bar : public Foo {
};

void spam(Bar::value_type x);
If you trace your way through this example, you will find that the Bar::value_type argument to function spam() is really an integer. What's more, if you take a close look at the SWIG generated wrappers, you will find that the typemap pattern defined for int is applied to it--in other words, SWIG does exactly the right thing despite our efforts to make the code confusing.

Similarly, declaration annotation is integrated into the type system and can be used to define properties that span inheritance hierarchies and more (in fact, there are many similarities between the operation of SWIG and tools developed for Aspect Oriented Programming).

What does this mean?

Pattern-based approaches allow wrapper generation tools to parse C++ declarations and to provide a wide variety of high-level customization features. Although this approach is quite different than that found in a typical IDL, the use of patterns makes it possible to work from existing header files without having to make many (if any) changes to those files. Moreover, when the underlying pattern matching mechanism is integrated with the C++ type system, it is possible to build reliable wrappers to real software---even if that software is filled with namespaces, templates, classes, typedef declarations, pointers, and other bits of nastiness.

The bottom line

Not only is it possible to generate extension modules by parsing C++, it is possible to do so with real software and with a high degree of reliability. Don't believe me? Download SWIG-1.3.14 and try it for yourself.
Feedback and questions concerning this site should be posted to the swig-devel mailing list.

Last modified : Sat May 13 14:25:49 2017